Before this we were ProjectorGames — yes, we genuinely started out
cramming up to 512 players onto a single projector. That’s where the old name came from.
Here’s some of what we shipped along the way. We’re not actively driving most of it any more,
but it’s proof we finish games — and that people actually played them.
FortressCraft Evolved!
Voxel landscapes, automation, logistics and tower defence, all tangled together. The franchise started on Xbox back in 2011, where the original became the highest-grossing Xbox Live Indie Game with over a million dollars in sales.
Bolt modular blocks into physics-driven vehicles and puzzle your way across low-gravity stations, ruins and wrecked cityscapes in search of a cure for a lost Earth.
A twin-stick bullet-hell standoff: one tiny scoutcraft against a mothership that respawns smarter every time you kill it, learning your weapons and tactics. Can’t run, can’t win — just survive until the Alliance Fleet arrives.
You’re an AI building a retro-futuristic 1980s internet empire — snap up routers, upgrade the cable networks and untangle packet jams to outgrow the competition. Dijkstra’s algorithm, but make it a game.
The original FortressCraft
(Xbox 360, 2011) became the highest-grossing Xbox Live Indie Game, with over a million dollars in sales — the one that started all this.
Dig back far enough and there’s a whole shelf of Xbox Live Indie Games, too:
Stunning Stunts, BitStream and friends.