B

Branchline

Coming Soon

Mist now correctly thickens up at dusk/dawn

Branchline update image
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Procedural wood generation, using techniques POVRay used in the early 90s. Man, it'd take me 24 hours to render a slightly nice sphere in those days

Branchline update image
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6-sliced lit particles are coming along nicely. Next step is more tuning, followed by volumetric self-shadowing and decal-based ground shadows.

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