Mist now correctly thickens up at dusk/dawn
#indiegames#TechDemo
Mist now correctly thickens up at dusk/dawn
Procedural wood generation, using techniques POVRay used in the early 90s. Man, it'd take me 24 hours to render a slightly nice sphere in those days
6-sliced lit particles are coming along nicely. Next step is more tuning, followed by volumetric self-shadowing and decal-based ground shadows.