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Nauticlysm

Coming Soon

Quite tricky to show in a screenshot, but there's now a full streaming, gameobject-less, pooled dynamic collision system.

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First-pass integration of the dynamic collision and terrain renderer

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I have no experience with underwater explosions, but I do feel I need a nice distortion pressure wave

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And in situ. Looks great animated, tho I'm not happy with the cavitation yet.

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The first of the 'incidental' details are in; complete threaded fish simulation with voxel collision and no main-thread CPU load.

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No shadow casting lights are in these scene. Speed. SPEEEED!

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I've just invented a new way of doing baked realtime light shadows in URP. I half-feel I should pop this on the Asset Store for sale it's so good. Does ANYONE make enough money to make it worth it there tho?

Nauticlysm update image
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Apologies for the framerate that Gyzao decided to enforce here - but gosh that's... that's really what I was after. Rubbish particles tho.

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No game has ever gotten the 'I can always see my own vehicle' code right. But I'm trying to be the first.

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