TB

Terminal Burn

Coming Soon

After some extremely low-level faffing, Terminal Burn is working on the Xbox. It's about... 4... frames per second on the 2013 Xbox One, so I have quite some optimisation to achieve still!

Terminal Burn update image
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The cloud rendering technique (Pioneered by Horizon Zero Dawn I believe) is super-neat. I wish I could make it a little smarter, so it only updated the parts the camera could see, and I would bet pennies to dollars that it's updating and calculating for all of the pixels outside of that central sphere too. Just worked out a way to 'freeze' the clouds and smartly update them, especially for Performance mode.

Terminal Burn update image
#indiegames#TechDemo

I'm sure no-one will notice, but the cloud velocity's now hooked up to the gusty wind difficulty mutator.

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There's a cheap-as-chips 2d solution cloud for low detail. This is the fallback for lower-spec computers, as well as older generation Xboxes.

Terminal Burn update image
#indiegames#TechDemo

https://i.gyazo.com/4201dca0cfdbebc782958cac0cdb1fa9.mp4 Cloud density and oppressiveness now hooked up to the weather mutators.

#indiegames#TechDemo

https://i.gyazo.com/1c29864c57bf7067fd0acdf84066a82f.mp4 I'm sure no-one will notice, but the cloud velocity's now hooked up to the gusty wind difficulty mutator.

#indiegames#TechDemo

https://i.gyazo.com/4201dca0cfdbebc782958cac0cdb1fa9.mp4 Cloud density and oppressiveness now hooked up to the weather mutators.

#indiegames#TechDemo

There's a cheap-as-chips 2d solution cloud for low detail. This is the fallback for lower-spec computers, as well as older generation Xboxes.

Terminal Burn update image
#indiegames#TechDemo

Decals are cool. These are placed at the base of the damage, anchoring the escaping high pressure gas and making it more convincing.

Terminal Burn update image
#indiegames#TechDemo