After some extremely low-level faffing, Terminal Burn is working on the Xbox. It's about... 4... frames per second on the 2013 Xbox One, so I have quite some optimisation to achieve still!
After some extremely low-level faffing, Terminal Burn is working on the Xbox. It's about... 4... frames per second on the 2013 Xbox One, so I have quite some optimisation to achieve still!
The cloud rendering technique (Pioneered by Horizon Zero Dawn I believe) is super-neat. I wish I could make it a little smarter, so it only updated the parts the camera could see, and I would bet pennies to dollars that it's updating and calculating for all of the pixels outside of that central sphere too. Just worked out a way to 'freeze' the clouds and smartly update them, especially for Performance mode.
I'm sure no-one will notice, but the cloud velocity's now hooked up to the gusty wind difficulty mutator.
There's a cheap-as-chips 2d solution cloud for low detail. This is the fallback for lower-spec computers, as well as older generation Xboxes.
https://i.gyazo.com/4201dca0cfdbebc782958cac0cdb1fa9.mp4 Cloud density and oppressiveness now hooked up to the weather mutators.
https://i.gyazo.com/1c29864c57bf7067fd0acdf84066a82f.mp4 I'm sure no-one will notice, but the cloud velocity's now hooked up to the gusty wind difficulty mutator.
https://i.gyazo.com/4201dca0cfdbebc782958cac0cdb1fa9.mp4 Cloud density and oppressiveness now hooked up to the weather mutators.
There's a cheap-as-chips 2d solution cloud for low detail. This is the fallback for lower-spec computers, as well as older generation Xboxes.
Decals are cool. These are placed at the base of the damage, anchoring the escaping high pressure gas and making it more convincing.