It's finally time to stop the players driving the train around on the blueprints and to give a *point* to the ability to be able to carry a ton of materials around!
It's finally time to stop the players driving the train around on the blueprints and to give a *point* to the ability to be able to carry a ton of materials around!
CHOO CHOO. #firsttry
How did you get up there! Get down!
We've now got a 'vague' minimap to help guide players - this is used instead of 'black' in the fog of way
What a terrible name for a dog. #screenshotsaturday
Trading posts are always open for business.
A loop from the sawmill to the nearest forest
Another day, another town.
Looks great that does
Dual rails. There's some seams and cracks, but I'm sure we can fix those. That said, isn't that period-accurate? 😉
TIME TO GO GET SOME TIMBER AND TEST THIS OUT!
Point exit directions are based on your look vector; this means you don't need to dismount to choose where you next turn. This is a per-world difficulty setting - recommend Easy Points ON for single-player, OFF for multiplayer, and people who love realism can also have it on
I AM VERY GOOD AT MY OWN GAME
We now have incidental animals spawning and wandering around. Nothing like a little bit of like to make things better!
Beans : Check.
https://i.gyazo.com/4b7e41639694f8b1f806845e85acc7c7.mp4