That does look good, but I suspect I'd have to fake it instead of a few hundred shadow-casting lights in a town! This is the sort of thing decals are idea for and bloody love decals I do
#indiegames#TechDemo
That does look good, but I suspect I'd have to fake it instead of a few hundred shadow-casting lights in a town! This is the sort of thing decals are idea for and bloody love decals I do
Time to rework this shader to give a little life to the world
Pre-placed sleeper rendering using GPU rendering. It's interesting to see how it looks when you're too far away for the incidental detail.
placeholder 'nighttime town' visual doesn't look too bad, and it's super-cheap to render
Normal maps now correctly working from converged splat maps.

I think that passes the sniff test. I want to tweak the splat/occupancy map tho
Low quality/high quality map filtering. This message is also a test if I can upload multiple images in one message here...
